Game Development is a rocky, uncertain, and complicated industry. It’s full of smaller studios that don’t have the funding to realize their goals, studios financially beholden to publishers that exert far too much pressure in terms of expectation, design philosophy, or punishing deadlines.
While the rise of indie developers like Mojang, the advent of studio-friendly publishers like Paradox and Devolver, and the normalization of crowd-funding have done a lot to improve the state of the market, we still regularly see lamentable events like the closing of veteran studios Maxis and Ensemble.
It is therefore positively refreshing to see a long-standing studio with a reputation for excellence born from a long line of deep, intricate, amazingly detailed and beautiful games do well. It is doubly so to see that studio branch successfully into different genres, and do so with that same intricacy and attention-to-detail.
And it is almost too much to bear when that studio, who has made a name for itself with years of hard work, acquires an intellectual property that is ideally suited to their predilection to intricacy and authenticity.
Read OnCreative Assembly Unleashes Total War: Warhammer Cinematic!